If meta games can appeal to this section of non gamers, then they can open up an enormous consumer base for the product, but in order to appeal meta games have to be entertaining. One of the most important things to consider when designing the gamification process is the ability to appeal to the non gaming demographic. Of course case studies should be analyzed and assessed in order to gain an idea of what works in meta games and where to improve on existing ideas. Essentially the principles of gamification are based around the ability to help create and sustain a long-term relationship between the consumer in a product to help ensure the success of that product. Gamification best practices. People who edit a Wikipedia entry or bid for an item on eBay don’t think they’re playing a game. By engaging consumers repeatedly, and thus on a long term basis, it helps increase product loyalty which in turn helps elevate the success of a product or brand. There are a number of strategies in place which can help short term interest in a product, such as creative advertising, but short term interest is not the priority for a new product. Generating an acceptance of meta games beyond the usual gaming sectors is the pivotal factor in creating a successful gamification strategy. These eight principles are: Gamified instruction empowers students to own their learning. By attempting to alter and understand consumer reaction and behavior, a product can begin to reap the benefits of long term interest whilst simultaneously reaching a whole new audience. Two themes which are also intrinsically linked to meta games are competitions and leader boards. Once this is achieved through gamification it is likely a product will have a distinct advantage over its competitors. 2008 – Gamification goes on record. Once in place, the gamification process will help consumers associate with a product and develop a greater sense of loyalty towards it because of factors such as familiarity. Similarly, apps like MyFitnessPal and Strava area non-gaming apps that have implemented social into their app experiences. When competition is present within meta games, it helps draw consumers back because they will be drawn by the competition. This form of gamification marketing can help directly affect consumer behavior in the same way advertising on television does. ): escape, collection, discovery, pattern recognition, and other risk/reward activities. In the productivity app Forest, every time the user focuses on work for the selected amount of time (called the Pomodoro technique), the player plants a virtual tree in the app’s Forest. It is the active participation in gamification which helps promote business like no other form of marketing. This is achieved through the use of visually stimulating and engaging meta games which are designed to resonate and entice people outside of the traditional gaming sectors. 1. The principles behind gamification, stem from its ability to sell a product or brand more effectively using meta games to help involve customers on a more engrossing level. Gamification refers to the use of game design principles to improve customer engagement in non-game businesses. Meta games also have the distinct ability to provide for those basic needs of competition and status amongst friends and colleagues making gamification extremely resourceful as a marketing tool. The video game industry is booming and at the moment it is estimated that in the US alone over 3 billion hours are dedicated to gaming. A gamification strategy should entail points in order to achieve rewards and so the two feed each other and encourage prolonged use of the meta games by consumers. 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